

With the punches he packs and his distinct appearance, he’s just plain fun to have around. But it also has the most intriguing, enjoyable beginning. As is the case with every loose thread in the game, Geno’s story comes to a satisfying conclusion. And subjectively, he’s my favorite character in SMPRG. (Unless you equip Mario with a fiendishly hard-to-find armor/weapon combination, but that’s a story for another time.) In an objective sense, Geno is an essential party member. If you can time your hits just right with Geno, you can dole out damage that outclasses what Bowser and even Mario can manage. Geno’s special attacks set him apart from your other party members. The moment Geno joins you in battle, it’s much easier to defeat opponents that would otherwise pose major problems. As you share the same goal of defeating the Smithy Gang, he’s set to accompany you through the rest of the game. What matters is that Geno takes the form of a toy wizard, enters the Forest Maze-the game’s most extensive puzzle, accompanied by the game’s best music-and, once found, joins your party. The attack scattered the titular Seven Stars you’ve been tasked with retrieving throughout the world this made it so that wishes, which land on the Star Road, could no longer be granted.īut for a prolonged period, none of that really matters. He’s largely motivated by his mission: to restore the Star Road, which the Smithy Gang destroyed in their attack on Bowser’s castle. They don’t inform his character to the same extent, in large part because there’s not a lot to his character. Geno’s origins are simultaneously more complicated and less important than Mallow’s. He’s braver and sassier though you may not be putting him in battle too often, his dialogue is consistently fun, and his interactions with NPCs are downright delightful. His reunion with his parents is predictably emotional, and when Mallow learns he’ll have a home to return to after his adventure with Mario is done, he becomes empowered. Mallow is, in fact, the Prince of Nimbus Land. The moment you hit Nimbus Land late in the game, though, and see that he bears a striking resemblance to its cloud-like residents, you can piece together where he came from. Mallow does so in hopes of finding his family and, naturally, helping Mario.įor some time, Mallow’s lineage remains a mystery. After telling Mallow the truth, Frogfucius encourages him to join your party. Though it’s immediately obvious to the player, Mallow is distraught when he finds out he’s not a frog he was merely taken in by the frog sage Frogfucius, who found Mallow in a river as a baby. Part of that pertains to his true origins. Mallow never really loses his sensitivity, but his character does become more dynamic over the course of the narrative. (A skill that later comes in handy when he rains HP down on your party in battle.) He covers entire landscapes in rain when he cries. When you first encounter Mallow, you immediately discover the power of his outbursts. Mallow, who looks like a tiny cloud with arms and legs and striped pants, is an emotional wreck with a heart of gold. But before either, comes Mallow, a so-called frog of unknown origins. In time, Princess Toadstool and foe-turned-ally Bowser both join forces with Mario.

Mainly the two new faces: Mallow and Geno.Īs in many RPGs, your party in SMRPG expands as you progress through the game.

One standout element of SMRPG ’s excellence is the makeup of your party. The story sees Mario and four companions joining forces to defeat our new Big Bad the Smithy Gang and collect the titular Seven Stars to restore order to Mushroom Kingdom and far beyond. A number of factors contribute to the overall success of the game. Though it first came out 25 years ago, Super Mario RPG: Legend of the Seven Stars remains one of the most innovative and entertaining games across the Mario universe.
